Gamification

Media type
7:39
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
Details
by Faitak 3 years ago
in Gamification, Education
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Play games with us on Extra Play! http://bit.ly/WatchEXP ---- (Episode details below...) Watch more episodes from thi...
1 0
877 views
Media type
19:44
Gamify your Moodle courses in under 20 minutes
Gamify your Moodle courses in under 20 minutes
Featured
Details
by tim 5 years ago
in Gamification
It is possible to gamify any Moodle 2 course using out-of-the-box Moodle features. Watch this video to learn how to gamify your Moodle courses in under 20 mi...
5556 5628
4,363 views
7 Health Benefits of Video Games
Featured
Details
by Faitak 6 years ago
in Gamification
SOURCEFED SHIRTS!!! http://dft.ba/-4EpA Video Games are good for you! Well, they do have some advantages that might not be readily apparent. More stories at:...
3758 3797
4,779 views
Xilent - Boss Wave (Official Video)
Featured
Details
by Patric 6 years ago
in Gamification
Xilent - Boss Wave is available now: Beatport: http://bit.ly/BossWaveBeatport iTunes: http://bit.ly/BossWaveiTunes Become a fan of Xilent: http://www.faceboo...
3874 3947
4,122 views
GSummit NYC 2011: Michael Wu - Unlocking the Hidden Motivational Power of Gamification
Featured
Details
by Patric 6 years ago
in Gamification
The Science of Gamification: Unlocking the Hidden Motivational Power of Gamification by Michael Wu, Chief Scientist at Lithium Michael Wu explains his resear...
3683 3741
3,128 views
Media type
25:12
Aaron Dignan: Why The Future Of Work Is Play
Aaron Dignan: Why The Future Of Work Is Play
Featured
Details
by Patric 6 years ago
in Gamification
The CEO of Undercurrent and author of Game Frame talks about how to make life more interesting and engaging through the use of game mechanics.
4182 4177
4,211 views
Media type
9:39
Why Gamification is a Useful Technique
Why Gamification is a Useful Technique
Details
by Patric 6 years ago
in Gamification
Some reasons, along with a hypothetical situation, for why gamification can be a useful technique for launching a new product.
2693 2631
3,138 views
Fun is the Future: Mastering Gamification
Featured
Details
by Patric 6 years ago
in Gamification
Google Tech Talk October 26, 2010 Presented by Gabe Zichermann. ABSTRACT Gamification is fundamentally rewriting the rules of engagement for product design a...
2526 2501
4,208 views
Media type
17:58
Daphne Bavelier: Your brain on video games
Daphne Bavelier: Your brain on video games
Featured
Details
by Patric 6 years ago
in Gamification
How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, ev...
2556 2574
3,941 views
Media type
20:32
Jane McGonigal: Gaming can make a better world
Jane McGonigal: Gaming can make a better world
Featured
Details
by Patric 6 years ago
in Gamification
http://www.ted.com Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness...
2586 2534
4,026 views
Media type
17:47
TEDxBerlin - Gabe Zichermann - "Changing the Game in Education"
TEDxBerlin - Gabe Zichermann - "Changing the Game in Education"
Featured
Details
by Patric 6 years ago
in Gamification
Gabe Zichermann's Talk, "Changing the Game in Education", at TEDxBerlin 2012 "Future 3.0". In the spirit of ideas worth spreading, TEDx is a program of local...
2455 2487
4,742 views

Gamification is the use of game mechanics and game design techniques in non-game contexts. Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. Gamification's proponents argue that it works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and not being a distraction, and by taking advantage of humans' psychological predisposition to engage in gaming.

Available data from gamified websites, applications, and processes indicate potential improvements in areas like user engagement, ROI, data quality, timeliness, or learning.

Wikipedia

Details
3,903 views
11 media