http://ca.ign.com/articles/2014/07/07/another-5-reasons-video-games-are-actually-good-for-you?utm_campaign=fbposts&utm_source=facebook Original link
castielwillavengesherlock: radsplosion: Can this be a thing? A multiplayer thing, please? IT IS A THING, AND IT IS A MULITPLAYER THING, LOOK: http://www.pcgamer.com/2014/06/09/assassins-creed-unity-gameplay-video-shows-four-player-co-op/ Original link
Why We Need "Ugly" Heroines: everydaywriter: Erika Johansen, author of The Queen of the Tearling , wants female protagonists of all shapes and sizes. Super great article. Thought I saw this on my feed, but when I looked for it, it had disappeared, so here it is. Original link
alpha-beta-gamer: What if you saw the world with your ears? Devil’s Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization. As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil’s tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma. Devil’s Tuning Fork was created over 6 months by a group of DePaul Students for the Independent Games Festival, in which it won the student showcase award. A full playthrough takes less than an hour, which feels just about right as your eyes might melt if exposed to its visuals for too long. It’s an unsettling, disorientating, beautiful first-person puzzle/platforming masterpiece. Highly recommended. Download the full game, Free Original link
alpha-beta-gamer: Classroom Aquatic is a ridiculous game where you take on the roll of a foreign exchange student in a school of dolphins. Unfortunately for you, your class is doing a test, which you’re you’ve got no chance of passing unaided as you don’t know any of the answers. This means if you you’re going to pass the test you’re going to have to use stealth and sneaky distractions to sneak a peak at the other students answers. You’ll have to be careful though, as you really don’t want to get caught. Getting told off in first person, by your dolphin teacher is a strange and rather terrifying experience! Classroom aquatic is a great game that takes a simple, unique idea and runs (or swims if you prefer) with it. It’s a wonderfully fresh take on the stealth genre. You’ll never look at dolphins in the same way after you’ve been told off by one. Download the Alpha Demo, Free (Win, Mac, Linux & Oculus Rift) Original link
“"Games cost much too much money to focus on a niche market," she said. "To survive, they need to be such a broadly popular part of entertainment culture that you would be hard-pressed to find anyone who doesn’t play games.” - Maybe I’m misinterpreting things, but this part here is what leaves a funny taste in my mouth, so to speak. It seems to be saying that a game has to appeal to everyone and reach as wide a market as possible. Except isn’t that the sort of logic that caused Dead Space 3 to jump the shark? Or for Resident Evil 6 to include just about every action game trope known to man? I agree with everything else the quote said, but this opening part is just bugging the hell out of me. No room for niche? What about people who like lesser known genres, or odd-ball games that the “mainstream” doesn’t care much for? I can think of a bunch of games that would best be described as niche for not actively reaching out to everyone. And really, I’ve made this remark before, but if games/gamers didn’t put so much truck with “gorgeous visuals” and “famous VAs” then the cost of games development would probably drop significantly. After all, the Indie devs who don’t use photo-realistic graphics or (much) voice acting are still pretty successful and even some A or AA games do significantly better than AAA despite them not focusing on everyone. Sorry to take this away from the main issue of women in gaming cause that’s important, it’s just.. the wording or implications of that first bit really bug me. (via hiroshimishima)...